Sunday, July 30, 2017

[abqvqmpq] Avoiding one bad move

Each chess player is aided by a computer program of their choosing which eliminates exactly one bad move choice from the move possibilities each turn.  Best is probably that the forbidden move is taken back if the player makes it so that the move is not used as to steganographically encode more information, like a computer-calculated best move.

How should the one bad move be chosen by the computer?  Something that would seem plausible to the human but is actually bad.  How much can the human improve by this assistance?

The one bad move could also be chosen by other humans on a team.

Previously, one bit per game.

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