Tuesday, May 03, 2016

[caqemrro] Game animation as rules

Move-by-move animations of a collection of go 囲碁 games could explain the rules fairly well, in case communication is difficult.  The game should be played out until all the dame are filled.  The final frame could have all the captured territories filled in, making it clear that the objective of the game is to maximize area.  With difficulty, an observer of the animation can discover the ko rule, that certain moves are forbidden even though they seem otherwise advantageous.  Komi could be depicted as extra white stones off to the side at the beginning of the game, or added at the end, or could be omitted: with great difficulty an observer could discover that black seeks to win by a margin that is not 0.

Chess could be illustrated similarly, though it seems an inherently more complicated game.  13 different pixel colors, including blank.  It is also a little bit difficult to illustrate who won (even if the game is played out to checkmate), or that the game was a draw.

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