Saturday, January 09, 2016

[vonsdimw] Keyboard interface to Rubik's simulation

For a virtual simulation of a Rubik's cube, keyboard is probably the best interface.  Key sequences can be rapidly repeated in the style of finger tricks, or algorithms can named and invoked as a programming language.  Undo could be easy with backspace.  Possibly remap keys so they correspond better with the geography of the cube.

Update: http://www.ryanheise.com/cube/speed.html
http://hi-games.net/cube/

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